Companions have always been a staple in the Fallout franchise, as traversing the Wasteland alone is a terrifying enough prospect. In Fallout 4 there are around 14 companions, not counting the several new dogs and your customizable robot at the end of Automatron. We will be including the newest addition to the companion list, Old Longfellow, courtesy of the new Far Harbor DLC. Buch which of these companions in Fallout 4 are the best? In this list we will be deciding which person/mutant/synth is worth the time taking out to the Common Wealth and which one we should leave back in Sanctuary. Basically, the best Fallout 4 companions within the game.
When making this list, we didn’t just base our choice off of personality alone, although that is a tangible factor. After all, nothing’s worse than wandering Fallout 4’s vast world with no one interesting to talk to or receive information from. We will also be considering your companions perks and combat prowess, as these can make or break certain builds for characters. Finally, this list will consider their story and if they offer us any personal quests to partake in. Obviously, everyone will have their preferred character to run with, but these are the Fallout 4 companions we just couldn’t leave home without.
X6-88
X6-88 is one of the later companions you can obtain and he’s really not worth the effort. His perk doesn’t offer much help and the guy is just fairly boring in general. Also his 1980s The Running Man outfit isn’t really helping.
Piper
Yeesh does Piper ever stop talking!? This peppy reporter is one of the earlier companions you meet on your journey and she’s just alright at best. Her Gift of Gab perk is completely underwhelming unless you are running a heavy Charisma build.
Dogmeat
As adorable as Dogmeat can be, he is utterly useless in combat. While his perk does help, the only good thing about him is that the Lone Wanderer skill still activates with him. Otherwise he is good at dying, attracting unneeded attention, and setting off traps.
Preston
Preston’s perk really isn’t that bad when you look at it, as you find yourself constantly outnumbered in Fallout 4. That being said, Preston just isn’t as compelling or interesting as some of the other companions. Maybe if he didn’t nag you to death about settlements, he’d be a bit more tolerable.
Old Longfellow
The newest companion in the Fallout world, Old Longfellow is really useful for the far Harbor DLC… and that’s about it. If his perk was not so situational, he would be a companion I’d take out every time. However, he’s really only needed if you’re doing a Mirelurk-heavy quest.
Danse
Before we start, no, him having Power Armor doesn’t make him intrinsically better than the others. You can put all human companions in Power Amor, Danse isn’t special. Is his damage boost to ghouls and synths really that big of a deal? He’s only higher than the other companions because his time with you is actually interesting.
Codsworth
Yes, he looks absolutely awesome in a bowler hat, but like Longfellow, his perk is fairly situational. If you’re doing the Automatron DLC, Codsworth’s damage boost is fantastic. Outside of this questline? Meh. At least he can say my name right?
Deacon
Deacon is up this high for two reasons. One, his large boost to stealth damage is really useful and works with almost any build. The other is that the guy is fairly entertaining and clearly a master of disguise.
Curie
While her healing perk is really useful, Curie ranks so high because her questline is genuinely a fascinating one. Seeing her cope with the concept of mortality and what it means to be a robot is really one of Fallout 4’s most compelling tales.
Hancock
Skating on personality alone, Hancock’s journey with you is an interesting one. While he may be a criminal at heart his dark sense of humor and complicated morality makes him a more developed character than the others. Sadly, his perk is basically useless in any area except The Glowing Sea.
MacCready
MacCready gets some extra brownie points for being in Fallout 3, as seeing his transformation was a bit shocking… Then again everyone in LIttle Lamplight is a jerk. His bonus to your hit chance in VATS is also really useful, as the head is 99% of the time the place you should aim at.
Strong
Strong is just a badass. His ability to tank damage and dole it out is incredibly useful. This coupled with the Bezerk perk makes him a great damage dealing companion. While Strong may not have his own quest, the humor and almost endearing way he talks to you makes him unforgettable. It’s like venturing out with a child, a big sledgehammer-wielding- radiation induced child.Even if he doesn’t understand the fine art of computer hacking.
Ada
Ada may not be the most interesting of companions, but her customization options make her very useful. Being able to spec her out to compliment your specific build is very useful. Since she can pick locks, hack computers, or just become a death machine, Ada gets some prime positioning.
Cait
While Cait’s perk may not always activate, you will be damn happy when it does. However, what puts her in the number two slot is that she has the best companion quest in the game. The character arc that she goes through is a truly compelling one and casts her in a completely new light… Also Cait is a monster with the shotgun, so that’s always nice.
Nick Valentine
Cait may have one of the best singular quests in Fallout 4, but Nick has entire narrative arcs. Even though he’s a synth, the amount of heart and emotional moments we get from him is truly stunning. Though he’s not just number one because of how much depth he has, but his skills as well. His perk may not shape the battlefield, but it’s extremely useful for any would-be hackers. Or, you can just have him hack the terminals instead of dumping your skill points into that perk! Nick is also quite handy in a fight and since he is a synth, he’s pretty much immune to anything with radiation damage. Valentine is the person we always want to take on the road with us.
That’s all there is to it! That’s our definitive list of the best Fallout 4 companions. Leave your favorites in the comments down below!
15) X6-88
X6-88 is one of the later companions you can obtain and he's really not worth the effort. His perk doesn't offer much help and the guy is just fairly boring in general. Also his 1980s The Running Man outfit isn't really helping.
14) Piper
Yeesh does Piper ever stop talking!? This peppy reporter is one of the earlier companions you meet on your journey and she's just alright at best. Her Gift of Gab perk is completely underwhelming unless you are running a heavy Charisma build.
13) Dogmeat
As adorable as Dogmeat can be, he is utterly useless in combat. While his perk does help, the only good thing about him is that the Lone Wanderer skill still activates with him. Otherwise he is good at dying, attracting unneeded attention, and setting off traps.
12) Preston Garvey
Preston's perk really isn't that bad when you look at it, as you find yourself constantly outnumbered in Fallout 4. That being said, Preston just isn't as compelling or interesting as some of the other companions. Maybe if he didn't nag you to death about settlements, he'd be a bit more tolerable.
11) Old Longfellow
The newest companion in the Fallout world, Old Longfellow is really useful for the far Harbor DLC.. and that's about it. If his perk was not so situational, he would be a companion I'd take out every time. However, he's really only needed if you're doing a Mirelurk-heavy quest.
10) Danse
Before we start, no, him having Power Armor doesn't make him intrinsically better than the others. You can put all human companions in Power Amor, Danse isn't special. Is his damage boost to ghouls and synths really that big of a deal? He's only higher than the other companions because his time with you is actually interesting.
9) Codsworth
Yes, he looks absolutely awesome in a bowler hat, but like Longfellow, his perk is fairly situational. If you're doing the Automatron DLC, Codsworth's damage boost is fantastic. Outside of this questline? Meh. At least he can say my name right?
8) Deacon
Deacon is up this high for two reasons. One, his large boost to stealth damage is really useful and works with almost any build. The other is that the guy is fairly entertaining and clearly a master of disguise.
7) Curie
While her healing perk is really useful, Curie ranks so high because her questline is genuinely a fascinating one. Seeing her cope with the concept of mortality and what it means to be a robot is really one of Fallout 4's most compelling tales.
6) John Hancock
Skating on personality alone, Hancock's journey with you is an interesting one. While he may be a criminal at heart his dark sense of humor and complicated morality makes him a more developed character than the others. Sadly, his perk is basically useless in any area except The Glowing Sea.
5) Robert MacCready
MacCready gets some extra brownie points for being in Fallout 3, as seeing his transformation was a bit shocking.. Then again everyone in LIttle Lamplight is a jerk. His bonus to your hit chance in VATS is also really useful, as the head is 99% of the time the place you should aim at.
4) Strong
Strong is just a badass. His ability to tank damage and dole it out is incredibly useful. This coupled with the Bezerk perk makes him a great damage dealing companion. While Strong may not have his own quest, the humor and almost endearing way he talks to you makes him unforgettable. It's like venturing out with a child, a big sledgehammer-wielding- radiation induced child.Even if he doesn't understand the fine art of computer hacking.
3) Ada
Ada may not be the most interesting of companions, but her customization options make her very useful. Being able to spec her out to compliment your specific build is very useful. Since she can pick locks, hack computers, or just become a death machine, Ada gets some prime positioning.
2) Cait
While Cait's perk may not always activate, you will be damn happy when it does. However, what puts her in the number two slot is that she has the best companion quest in the game. The character arc that she goes through is a truly compelling one and casts her in a completely new light.. Also Cait is a monster with the shotgun, so that's always nice.
1) Nick Valentine
Cait may have one of the best singular quests in Fallout 4, but Nick has entire narrative arcs. Even though he's a synth, the amount of heart and emotional moments we get from him is truly stunning. Though he's not just number one because of how much depth he has, but his skills as well. His perk may not shape the battlefield, but it's extremely useful for any would-be hackers. Or, you can just have him hack the terminals instead of dumping your skill points into that perk! Nick is also quite handy in a fight and since he is a synth, he's pretty much immune to anything with radiation damage. Valentine is the person we always want to take on the road with us.
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This page contains instructions on how to install mods on the PC version of Fallout 4.
How can the answer be improved? Naruto the way of the ninja download pc. Please enter your account name and your password. Login: Password: 1. N: Way of the Ninja is by Mare Sheppard & Raigan Burns. This online Flash version is hosted at CurrentLab for educational purposes.
There are two main methods of installing mods: manually or via a program such as the Nexus Mod Manager. If you're playing on console, here's how to install mods on Xbox One.
WARNING
Installing mods requires you to add to / remove / alter the main files of the game - ALWAYS use caution when installing mods.
Before Installing Mods
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Mod name | Notes |
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MiscHairstyle 1.6 |
Mods requiring this file
Mod name | Notes |
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Blood Rose - Higher Pitch | Base mod - any voice |
Sim Settlements - Leader Pack - Gannon's Overtly Adequate Trove (CANCELLED) |
Author's instructions
If someone is willing to upload and maintenance this mod on console, PM me and get my permission. And then you can share this mod on Bethesda.net.
File credits
Bethesda Softworks own all of the the voice assets in this mod.
Donation Points system
This mod is opted-in to receive Donation Points
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Version b1.5
- Fix the issue of not boarding vertibird. Thanks @glissaman
- Clean useless records. Thanks @qasm0ke.
- Trial fix for the issue that Blood Rose can't run but just walk when the relationship changed.
- Now Blood Rose can use stimpack by herself. Thanks @glissaman.
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Version b1.4
- In order to avoid cell reset issue caused by some other mods, change the spawn point of Blood Rose.
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Version b1.3
- Add affinity system to Blood Rose
- Add lots of dialogues, so Blood Rose can say different words according to the relationship between her and player.
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Version b1.2
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Version b1.1
- Add vanilla hairstyle version
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Version b1.0
There are a lot of companions available in Fallout 4. Some in the vanilla game, some you’ll meet from DLC. However, with the use of mods, you can get even more companions that have thousands of different voice lines. Or equipment that changes the behavior and effectiveness of companions.
Below, we’ve run through some of the best companion mods available for Fallout 4 in 2019. All these buttons link back to Bethesda.net, where you can install the mods on your Xbox One. This list is in no particular order.
Everyone’s Best Friend Dogmeat
This mod allows you to have Dogmeat as a companion at all times, as well as someone else. That way, you can have both Dogmeat and Codsworth at the same time for example. The main benefit to this is having extra help in fights, as well as extra carry weight. Twice as many companions to block doorways though.
K-9 Harness
Adds a new modular body armor for Dogmeat, which is highly customizable and offers some unique features such as patches, extra armor stats and up to 80 extra carry weight. This mod will go great with Everyone’s Best Friend Dogmeat above.
Dark Husky Dogmeat
This PC port turns Dogmeat into a Husky breed. It’s simply an aesthetic mod and doesn’t change anything when it comes to carry weight, animations etc. Some other companion mods may be incompatible with this one if the meshes are different.
Infinite Ammo for Companions
This mod is a necessity in my opinion. It makes your companions have infinite ammunition for their weapons, which is incredibly helpful. No longer will they run out of ammo mid fight, and neither will you as you’ll no longer need to keep swapping it over!
Nora Companion
By making some small changes to the Fallout 4 story, this mod allows you to have Nora as a companion. She has full voice lines and interactions, and works like any other companion. As soon as you exit Vault 111, a quest will trigger allowing you to find Nora.
WRVR – New Companion & Radio Station
WRVR adds a new quest line to Fallout 4, which gives you access to a new radio station. After completing the quest line, you will receive the DJ Casey Kessler as a companion, who can then follow you around the wasteland.
Unlimited Companion Framework
Unlimited Companions Framework does exactly what you think, it allows you to have as many companions following you as you want. It also has support for all of the DLC companions in Fallout 4.
Heather Casdin
Heather Casdin is a new companion, who you can get as a follower by completing her quest line. She has over 1200 lines of dialogue, which she will say at the right times, such as random encounters. As soon as you leave the vault, you will receive a quest which will guide you towards Heather.
Loving Piper
Loving Piper is a beautification mod that changes the appearance of Companion. It was originally a PC mod, but was ported over to Xbox One. Due to it using unique hairstyles, you are required to install the Azar Hair mod. More variations of this mod are available, but for different companions such as Cait.
Push Away Companions
One of the most annoying things about companions in Fallout 4 is their behavior. Most of the time, they’ll just stop in a doorway that you need to get through. This mod integrates a push option when selecting a companion, so that they will move out the way.
Fallout 4, Bethesda's post-apocalyptic RPG became the first game on Xbox One to utilize mods on console. Mods are a coup for Xbox One users who want to alter their game, and there are mods for practically everything. There are so many to go through, so it can be hard to know where to start. We've compiled a comprehensive list of the most rewarding, interesting and weird mods available.
Any mods requiring additional content and DLC will say so.
You'll need to a make a Bethesda account to access the mods which you can do from within the game on your Xbox.
Note: Achievements are disabled while mods are active.
THE BIG ONE - Cheat Mode Ultimate Holotape Menu
This mod, while tiny in size, is freaking huge in terms of capability. Most people will probably look for this type of thing first. The Cheat Mod Ultimate Holotape offers all the standard things you might expect, God Mode, Unlimited Carry Weight, Infinite Ammo, Max Perk and S.P.E.C.I.A.L points. But it goes so much further than that: extra inventory slots, easy lockpicking and terminal access, add weapons (DLC if installed and base game), spawn enemies or settlers, add crafting materials.. AND SO MUCH MORE!
This is the best place to start if you want to power your way through the game with little to stand in your way. It will always be in the top slot of your miscellaneous items menu, and the menu is accessed via your Pip-Boy and at any time. Perfect.
The Unofficial Patch
With a game as large as Fallout 4, there are bound to be hundreds of minor bugs. The Unofficial Fallout 4 Patch irons out as many kinks as could be found. It's a hefty mod, and requires being at the very top of your mod list to activate.
Improved Maps and Visible Roads
The Pip-Boy map can be a bit.. gritty. Improved Maps with Visible Roads greatly increases the visibility of everything on the screen by a significant margin. The vibrancy of the lines are much brighter, and roads are now easier to see, making following a path or planning your route much easier.
Full Dialogue Interface
When someone speaks to you in the Commonwealth, you're given options of a couple of words for each dialogue choice. This mod stacks the dialogue options in full, so you can see in advance what your choices are and what the full response will be. This makes the dialogue options more in keeping with how they were in Fallout 3. The mod will also display the 'tone' of the choice, so if you're hoping to give a snappy response, it'll be clearly displayed with a 'tonal inflection' — no more accidental sarcastic responses to people you need to butter up.
Green in the Commonwealth
Green in the Commonwealth adds a boost of much-needed color to the Commonwealth environments. You could argue that after 200 years since the nuclear bombs dropped, at least some of the grass and leaves would probably have grown back in that time.
The Commonwealth is bleak and desolate much of the time, and Green in the Commonwealth adds extra greenery textures; including flowers, lush bushes, and plants. This mod is aesthetic only but certainly does add a level of immensity that some felt was lacking before.
![Companion Companion](/uploads/1/2/3/7/123727731/581943618.jpg)
Stronger Workshop Defenses
Stronger Workshop Defenses adds a lot stronger defense items to your workshop menus, and the great thing is, it requires no additional perks. If your survivor bases are suffering, you can throw down some insane turrets which will rip through any raiders that come knocking.
![Fallout 4 companion mods xbox one Fallout 4 companion mods xbox one](/uploads/1/2/3/7/123727731/370259303.jpg)
Scrap Everything
It's a little irritating when you're trying to build a settlement for survivors, and there are things that you can't remove to add one more desperately needed power generator. With Scrap Everything you can remove almost everything. If you wanted to strip a settlement to the bare rock and build from the bottom upwards, you can.
Beantown Interiors Project - Requires Far Harbor DLC
This is an interesting mod, in that some abandoned and boarded up buildings around the Commonwealth are now open and available to use. There are currently 12 newly opened buildings in and around the Commonwealth, being situated in Concord, Lexington, Forest Grove Marsh, and Jamaica Plains.
The Beantown Interiors Project concept of opening and using abandoned buildings was also used in Fallout 3 and Fallout: New Vegas.
True Storms - Requires Far Harbor DLC
If you've played Fallout 4, you have probably encountered the weather systems. Radiation storms will ignite the skies with green lightning, causing the player to take radiation damage if they're caught outside. The True Storms mod adds new weather patterns, including radiation rain, dust storms, heavy fog or rain among other things. Interior sound effects for the weather have also been added.
Institue Portal Gun
This gun does exactly what it says on the tin. It's a gun, that you can use to travel to otherwise unreachable areas. Is there something hiding on top of that building? Whip out your Institute Portal Gun, take aim and fire to instantly move to the target. Planning on picking a pocket? Use your gun to create a quick getaway. Being chased by a Randy Savage Deathclaw (see below)? Use the gun for instant evasion! Or maybe you're over-encumbered and you've been looting the abandoned homes of the Commonwealth. Your pockets are full to bursting, and you just can't move. The gun solves this problem too!
Dauntless - Submarine Player Home - Requires Far Harbor DLC
Do you want your own submarine you can use as a base? Of course, you do! Dauntless is not only a player home, but you can drive it around! It's not quite a Winnebago, but a moveable home adds a layer of security to moving around the Commonwealth.
A Cannibal in Concord
Oh my word, this mod is macabre. If you want to inject a creepy and morbid vibe to your game, this mod A Cannibal in Concord adds a horror questline based on real cannibals and serial killers. Lurching off the standard quest path, this mod includes puzzles that will need the player to move things around and search for clues in a creepy basement. Companions are made to wait outside (the mod creator states this is because there isn't room for the player in amongst everything surrounding you) making this mod one of the eeriest and unsettling to play. And it's twisted to boot!
Macho Claws
Deathclaws are the number 1 cause of death in the whole Commonwealth. They're utterly terrifying — the huge jaws, the massive flesh shredding claws.. What if we made them a little less scarier? With this mod, you can change the Deathclaws into WWE Superstar Macho Man Randy Savage. It's dumb as hell, but also hilarious. Download Macho Claws here.
Renovated Furniture
Fallout 4 Companion Perks
Tired of making semi-decent settlements and being disappointed by the threadbare assortment of furniture to kit them out with? Renovated Furniture inserts over 120 new pieces of furniture into the game that don't look like they have been pulled out of the garbage. Cleaner textures for tables, fridges, chairs, bookcases and more are all part of one tiny file. Radiation fallout is so tough to remove from upholstery..
Commonwealth Cuts
I might not be the only person who thinks the default hairstyles in Fallout (in general) are pretty terrible. They're ugly, boring and a crime against Commonwealth fashion. Commonwealth Cuts inserts lots of new hairstyles in the character creation menu. You'll never look back the greasy-looking default hair textures once you get your hands on Commonwealth Cuts.
Wasteland Creatures Redone
Wasteland Creatures Redone is a retexture mod for most of the lesser enemies and monsters found in Fallout 4. It is pretty large, more than 400mb, but it's great if you're bored of staring down the same old Mirelurks and Bloatflies, etc. A full list of the monsters retextured is in the link.
Submersible Power Armor
This power armor, inspired by the Big Daddies in Bioshock is totally kick-ass. It increases your carry weight, boosts your movement speed, and can even go underwater. Further to this, is has a cool lamp that comes in different colors to light up the depths. While there is one Power Armor set, it has different helmets that represent the different types of Daddies in Bioshock. It's a tank in human clothing. Get it here.
The Wild Wasteland
The Wild Wasteland was a trait from Fallout New Vegas that made exploration a little more unpredictable. Remember the 'Indiana Jones Found Dead in a Refridgerator' moment from New Vegas? That was down to The Wild Wasteland trait which brings random encounters and events, as well as odd items and easter eggs. This trait isn't in Fallout 4, but a mod has been made to emulate it.
CROSS_Cybernetics
Power armor brings such huge defense bonuses, but they require Fusion Cores to remain powered, and they're not always in plentiful supply. CROSS_Cybernetics allows you to create and equip a modular set of 'lite power armor' from its Cyber Crafting Bench, which can be added to settlements. The pieces can be individually upgraded and modded and come in a large range of colors. The best thing? No batteries required.
D.E.C.A.Y Better Ghouls
Fallout 4 Companion Mods Not Working
Ghouls are the highly mutated, radiation damaged humanoids that love to launch themselves at you in groups. They're pink, gross and their mouths gape disgustingly, but once you've fought one, you've fought them all. D.E.C.A.Y Better Ghouls adds variety in the ghoul's skin textures. Some will have moldy skin, exposed bones, missing parts and more. Ghouls are already pretty grim, and this mod adds an extra dollop of grossness.
Everyone's Best Friend
Dogmeat is undeniably the best four-legged companion of any game in recent years. Originally, you were going to be able to have Dogmeat in addition to one of the game's other companions, but this was changed before the final release of the game. Everyone's Best Friend mod allows you to have both Dogmeat and another regular companion follow you on your travels. Triple the attack power available, triple the fun, right?!
Nuka Cola Filler Machine
Bottles, bottles everywhere and not a drop to drink. This is a cool and interesting mod. The Commonwealth is stuffed with empty Nuka Cola bottles, and beyond scavenging them for glass materials, they're pretty useless. What if you could fill them back up with that life giving Nuka nectar? Now you can, with the Nuka Cola Filling Machine! Drop it into one of your settlements, ensure it's powered sufficiently, and fill away. The machine takes a bottle and a bottlecap and fills the bottle up with that sweet life giving liquid.
Dark Husky Dogmeat
Dogmeat again, I can't get enough of this pixellated pooch. This time, you can retexture him into a Dark Husky Dogmeat. The mod doesn't do anything else. It just gives him a fresh look!
Real Nights with Real Lights
If you wanted to be even more terrified at night in the Commonwealth, Real Nights with Real Lights is for you. This mod makes nights darker and increases the range of lights. Most natural light sources are turned way down, so if you're out in the wilderness and far from settlements, it's going to be nigh on pitch black.
Did we miss any of your favorite mods? Have you got one you think should be on the list? Let us know in the comments below!
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